Quantcast Fred Myers (Earth-616) - Marvel Database
Recent changes Random page
GAMING
Entertainment
 
Star Wars
Star Trek
Transformers
Muppet Wiki
Digimon Wiki
Marvel Database
See more...

Fred Myers (Earth-616)

From Marvel Database

Jump to: navigation, search
Character Template Help
Real Name
Current Alias

Aliases
Fred Slade

Identity

Affiliation
Former member of the Masters of Evil and the Sinister Syndicate; Former employee of the Secret Empire; ally of Viper and Silver Samurai; employee of the Kingpin, Sinister Twelve

Relatives
Unnamed wife

Universe

Base Of Operations
Mobile

Characteristics
Gender

Height


Eyes

Hair

Status
Citizenship

Marital Status

Occupation
Assassin; Former Professional Baseball Player

Origin
Origin
A former baseball player, Fred Myers became a subversive criminal after being suspended from the game.

Place of Birth
Alice Springs, Northern Territory, Australia


First appearance

Contents

History


Fred Myers was born in Australia but moved to America when he was a small child. In America, his great love was baseball and he developed an extraordinary pitching arm. He became a professional baseball player in the minor leagues after graduating high school, and a few years later entered the major leagues. Within a year he was suspended for accepting bribes. Embittered, he was eventually contracted by the subversive criminal organization, the Secret Empire, and offered employment. They designed special weaponry for him to exploit his pitching ability and he became their special operative, code-named Boomerang. When the Secret Empire crumbled, Boomerang went to Australia to hide out and recuperate. There he incessantly practiced the art of throwing and decided to become a freelance assassin. Obtaining a new arsenal of weapons designed and financed by underworld financier Justin Hammer, Boomerang came back to America to pursue his criminal ambitions.


Powers and Abilities

Powers

None known.

Abilities

Boomerang is an expert pitcher whose accuracy has few rivals.

Strength level

Boomerang possesses the normal human strength of a man of his age, height, and build who engages in intensive regular exercise.

Weaknesses

None known.


Paraphernalia

Equipment:

  • Costume: Boomerang's costume contains a wide variety of hidden pockets and pouches for his smaller, specialized boomerangs, in addition to attachments for securing the seven larger primary boomerangs.
    • Light body armor: Boomerangs costume acts as light body armor.
    • Boot Jets: Boomerang's costume is equipped with boot jets which are mentally commanded using cybernetic circuitry built into the cowl. These are capable of two hours of flight at 30 mph before needing to be refueled, and generate enough thrust to support Boomerang's own weight plus and additional 100 lbs. The boot jets can be used as offensive weapons when fired at close range.
  • Specialized Boomerangs: Boomerang's primary weapons are the boomerangs, which he wears on his uniform. There are seven boomerangs attached in plain sight, each of which is rigged with special gimmicks.
    • Shatterangs - These detonate with a force equivalent to twenty hand grenades.
    • Gasarangs - These release highly concentrated tear gas upon impact.
    • Razorangs - These razor-edged boomerangs are capable of slicing through steel.
    • Screamerangs - These generate high-intensity sonic waves as they fly through the air.
    • Bladarangs - These whirling boomerangs cut like buzzsaw blades.
    • Gravityrangs - These Create a local gravity field around their target.
    • Reflexerangs - These are solid-weighted boomerangs

Transportation: None known.
Weapons: None known.


Notes

  • No special notes.


Trivia

  • No trivia.



See Also


Discover and Discuss


Links and References


Rate this article:
Share this article: